MUSI-G

Touch-Free Tunes for Busy Moments🎵.

GOAL

I create a gesturer-controlled music app - MusiG. The goal is letting people enjoy the music without using their hands. For example, they can change music or editing the playlist even when they are cooking, showering, or doing sports. In this project, I focus my study on gesture interface.

Time Frame: 1.5 month

Expected Using Scene: Sports/Cleaning/Kitchen

Tools: Figma Adobe Illustrator

OUTCOME OVERVIEW

Onboarding


As the user opens MusiG for the first time, they're greeted by a clean, inviting login screen — like arriving at the door of a cosy music studio. After a simple login, they’re gently introduced to a quick visual tour that promises creativity and ease. Then it will asks for camera access, enabling the app to sense their gestures and bring the experience to life.

It’s not just onboarding — it’s stepping into a new way of interacting with music.

Scroll Down & Scroll Up: A Conversation with the Air


Here, the user is standing in front of their device — no touch, just motion.

The screen subtly invites them to make a gesture. A downward swipe in the air scrolls through playlists, while an upward gesture brings previous options back.

The system pauses, watching closely, waiting patiently. As soon as it detects the movement, a gentle animation confirms success — as if the app is saying, “Got it, let’s go.” It’s a fluid, quiet conversation between user and screen — intuitive, responsive, and hands-free.

Choose Down & Confirm: The Moment of Decision


Now the user wants to select something — perhaps a genre or a visualised option. A downward pointing gesture helps them browse.

Once the perfect choice appears, they hold a confirm gesture. The system observes, confirms, and locks in the choice with a subtle visual cue — a soft glow, a ripple, a reassuring checkmark. It’s the rhythm of decision-making — choose, pause, confirm — designed to feel natural, like picking a song from a shelf with a nod.

Choose Playlist & Target Song: Crafting a Soundtrack


In the final scene, the user explores their curated playlists. With simple gestures, they navigate to the perfect one — maybe it’s “Chill Vibes” or “Workout Boost.”

Within it, songs appear like shimmering tiles. The user hovers briefly, selects, and confirms. Each action is met with subtle, thoughtful feedback. It’s not just interaction — it’s like composing their mood in real time.

CHALLENGES:Busy hands make it difficult with touch-based devices.

In many daily scenarios—such as cooking, showering, working out, or driving—our hands are often occupied, making it difficult or even unsafe to interact with touch-based devices. Traditional music apps rely heavily on manual input, requiring users to stop what they’re doing to skip a song, adjust volume, or manage their playlists.

EARLY IDEATION

USER FLOW DIAGRAM

These diagrams ensure that every interaction aligns with user needs, guiding the design process toward creating a seamless, intuitive experience. I used the following user flow diagrams to define 3 different action to be done in my app.

TASK 1 Set up gesture control

TASK 2 Create or select playlists

Task 3 Use gesture commands to play music

GESTURE OBSERVATION IN REAL LIFE

*observation tip: Gestures’ meanings varies among cultures and countries, when choosing and designing gestures for app, there’s necessity to avoid controversial gestures.

MODERN ICONIC GESTURE DESIGNED

WIREFRAME FOR DESKTOP

WIREFRAME FOR MOBILE

BRANDING

REFLECTION

Through this project, I learned how crucial it is to design intuitive and culturally considerate gestures to ensure usability in gesture-based interfaces. I also realised the importance of testing gestures with users, as initial ideas aren’t always as clear or functional as anticipated. This experience highlighted the value of iterative design, where testing and refining based on feedback lead to a more effective product.

I believe gesture is a valid and useful interaction form, especially in contexts that benefit from hands-free or intuitive control, such as in virtual reality, automotive interfaces, and public installations where physical buttons may be impractical. Gestures can also enhance accessibility for users with certain physical limitations, providing more interaction options.